JoJo no Kimyou na Bouken Part 7: Steel Ball Run review

pikachu349
Apr 16, 2021
In Steel Ball Run, Araki once again delivers a story arc full of clever battles, creative abilities, crazy plots and lovely characters. No, this is even better than the previous arcs, as the author continues to recycle his own style and improve without limits. This is a very rare example in which the author actually gets better with time, and Steel Ball Run provides very good evidence for that.

The story starts out pretty simple: our crippled Joestar hero, Johny, gangs up with Gyro Zeppeli and aims for the top in the intense Steel Ball Run race. Each competitor has his own unique motivations, abilities and means to win. Add the wackiness of the Stands to the mix and you've got yourself one hell of a ride, much like previous installments of the saga. But Steel Ball Run goes one step beyond and throws in characters/factions with their own agendas, a large conspiracy and personal quests.

That doesn't mean the story is complicated, but it definitely has interesting plot twists, intense conflicts and engaging character dynamics. Everything just flows so well that it's easy to get sucked in by the manga.

The art gets even more refined, making brilliant use of Araki's trademark style to highlight emotions, grant impact to a scene or simply serve as true feasts to the reader's eyes, specially with the rich character designs.

Gyro and Johny are likely the best JoJo protagonists to date, despite not topping Joseph from Part 2 in terms of badassery. They are far from perfect, but that's what makes them fascinating: they keep struggling with their inner demons, which are also their greatest enemies, in order to continue advancing, revealing more and more aspects of their personalities in the process. Their bond of friendship is quite powerful and authentic; even meaningless interactions are a lot of fun to watch. Oh, and Gyro's charisma is a huge plus.

The rest of the cast may not be as developed as Johny and Gyro, but they still shine. For starters, you've got Dio, who is again that bastard we all love to hate, manipulating everyone he can to achieve his personal goals. There is also the sympathetic cowboy Mountain Tim, the conflicted Hot Pants, the hilarious comedy relief Pocoloco and many other remarkable characters. The main antagonist is also great, using all of his experience acquired in combat, political power and honest, strong patriotism to pose a serious threat for the heroes.

As usual, battles are one of the biggest focus of the narrative and the main driving force behind the characters' growth, by putting them against desperate situations which demand a strong resolve and difficult choices to be made. While the Stands were becoming stronger and stronger in the previous arcs, Steel Ball Run brings most of them down dramatically. There are few overpowered abilities, making the battles very strategical and a lot demanding of the users. This is highlighted in battles such as the one against Axl Ro, which literally makes everyone involved face their sins, specially Johny and Hot Pants.

If you're up for some exciting, yet intelligent battles, a great cast of characters and one of the most bizarre races of the entire universe, then JoJo's Bizarre Adventure: Steel Ball Run is for you. And it doesn't matter whether you are an experienced reader of the JoJo saga or a total newcomer, because the Steel Ball Run excludes no one!

(Reviewed for the club "Reviews for the unreviewed")
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