Rockman Megamix

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Alternativas: English: Mega Man Megamix
Synonyms: Rockman Remix, Megaman Remix, Mega Man Remix, Megaman Megamix, Rockman Mega Mix, Mega Man Mega Mix, Rockman's Birth, Orders to Destroy R, Metal Heart, Return of the God of Death, Holiday of Soldiers, Power Battle, The Strongest Enemy to Date
Japanese: ロックマンメガミックス
Autor: Ariga, Hitoshi
Modelo: Mangá
Volumes: 3
Capítulos: 10
Status: Finished
Publicar: 1997-03-06 to ?

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5.0
(2 Votos)
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Alternativas: English: Mega Man Megamix
Synonyms: Rockman Remix, Megaman Remix, Mega Man Remix, Megaman Megamix, Rockman Mega Mix, Mega Man Mega Mix, Rockman's Birth, Orders to Destroy R, Metal Heart, Return of the God of Death, Holiday of Soldiers, Power Battle, The Strongest Enemy to Date
Japanese: ロックマンメガミックス
Autor: Ariga, Hitoshi
Modelo: Mangá
Volumes: 3
Capítulos: 10
Status: Finished
Publicar: 1997-03-06 to ?
Pontuação
5.0
2 Votos
100.00%
0.00%
0.00%
0.00%
0.00%
0 Lendo
0 Quero ler
0 Ler
Resumo
A collection of short stories from the original Rockman universe.

Volume 1 contains Rockman's Birth, Orders to Destroy R, Metal Heart.
Volume 2 contains Return of the God of Death, Holiday of Soldiers, Power Battle.
Volume 3 contains The Strongest Enemy to Date.

This information is taken from the comprehensive Enterbrain (re)release of the series, licensed for english translation and distribution by Udon Entertainment.

Information on the publication and prior/subsequent releases of this series can be found under More Info tab.
Avaliações (2)
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Rockman Megamix review
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abystoma210
Apr 03, 2021
I will probably buy anything with the word "Mega Man" printed on it (except NT Warrior. If .hack//SIGN didn't exist, maybe), and Mega Man has the best overall run in anime/manga of any other video game character. Megamix is yet another great title to add to the fold.
This three volume manga captures the spirit and stories of the first six Megaman games in a matter of chapters, and then some. It's tried and true to it's game counterpart, fleshing out the battles of each set of robot masters from the various games. The dialouge immerses you even further when characters like the tag team of Guts Man and Cut Man get to speak.
Hitoshi Ariga even makes that wacky storyling involving Dr. Cossack and his daughter enjoyable, an arc that mildly disappointed me in MM4. This is a great testament to his writing, as the Robot Masters like Quick Man, Elec Man, and Skull Man flourish with personality that doesn't get a chance to happen in the video games outside of bios in the instruction booklet, and adds new demonsions to the plot, instilling a new sense of importance to the battles as opposed to just watching Rock lay waste to an opponent and moving on to the next fight. Support characters like Roll, Cossack's daughter Malinka, even Rush and Beat are all fantastically utilized and kept from just being mere cameos. Or course, Dr. Wily never misses a step, retaining every bit of near-brain dead mad scientist schtick that makes him so great.
The art is beautiful, giving off the feeling of the Saturday morning cartoons I used to watch as a child. Sometimes, the action can get a little cluttered on some smaller panels, but overall it can be pretty easy to overlook this. Outside of that, it's pretty easy on the eyes. Levels of shading in even some of the darker moments don't obscure the visuals and the buildings and most of the backgrounds are very vibrant and detailed.
IN CLOSING: Hardcore fans of MegaMan won't be disappointed by this, and casual fans might be encouraged to go purchase a copy of the Mega Man Collection. It's well-written, beautifully rendered, and just a blast to read. The extras after the stories are just icing on the cake. I highly recommend this to Capcom fans, and I think it's one of UDON's stronger releases to date.

STORY: 8
ART: 8
CHARACTERS: 10
ENJOYMENT: 9
OVERALL SCORE: 9 out of 10

PROS: A very strong adaptation and homage to the iconic platform series
CONS: Very little of Bass and Treble. Centaur Man, Tomohawk Man, Top Man and Yamato Man (I'm sorry, but these guys kinda make me shake my head. Everybody runs out ideas, I know, but what power exactly would you try to aquire to beat a Centaur Man? The Saddle Shot from Jockey Man?)