Magic Knight Rayearth review

Kundalini13
Apr 03, 2021
There are only two reasons to read this manga. First - to enjoy its beautiful and smooth art, a mix of shounen dynamics and classic, rich style of 70s shoujo mangas. Second - to meet a historic example of how modern shoujo was forming.

Almost everything in this story is simply bad. Plot is as simple as classic fairytails, except its lack of symbolism, and is so predictable that after 2nd chapter you can figure out how and what way it will end. It follows all the worst and overused schemes of fantasy genre. Weird names? Check. Overpowerment of characters? Check. Absolute lack of worldbulding, despite huge potential? Check. Deus ex machina everywhere? Check. No chemistry between characters because plot must go on? CHECK.

I think those are characters who are MKR's weakest part. They are lucky if they have 2 or 3 personality traits, they don't evolve as the story goes on, their feelings feel unreal and pushed all the time - they are not caused by dynamics of their relations but because CLAMP wanted so. I wasn't expecting much from 3-volume long manga but even three main heroines show us absolutely nothing. They don't even make you irritated, in normal conditions all of them would drive me nuts, but they are so boring I was just scrolling past pages and catching myself staring at background details instead of carrying what they say and do.

Old shounen fans tho will spot a lot of inspiration and references. CLAMP were big fans of Masami Kurumada's Saint Seiya and it is so visible here it hurts. The ending was literally a recreation of Athena and Poseidon's thread, just twisted into out of nowhere romance. Heck, CLAMP almost quote Kurumada!

I absolutely don't recommend it unless you crave for getting in touch with classics or want to see how early CLAMP looked like.
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Magic Knight Rayearth
Magic Knight Rayearth
Autor CLAMP
Artista